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Old May 12, 2010, 09:37 AM // 09:37   #21
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Originally Posted by FoxBat View Post
It's nearly the same, a little more if you have an enchanting mod. Really you should just go with the elite that has the more useful attribute for your build.
Hmm, it could probably come useful for resto rits spamcasting weapon of warding. There having high spawning power is actually useful with the weapon spell duration increase.
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Old Jun 10, 2010, 09:16 PM // 21:16   #22
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im always stuck running resto on my rit.
when i do, my bar looks like this:

preservation, recovery, pwk, mend body, spirit light, fomf, smooth criminal, and signet of creation

i dont mind running resto. i think in some ways they're better at healing than monks are.
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Old Jun 10, 2010, 11:43 PM // 23:43   #23
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Preservation is garbage. The healing is meh, the AoE is meh, and you can't get it to heal who you need it to.
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Old Jun 11, 2010, 05:37 PM // 17:37   #24
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Now im using this build (Restoration 12 + 1 + 1 / Spawning power 12 + 1):

Mend Body and Soul ; Soothing Memories ; Spirit Light ; Weapon of Warding ; Life ; Energetic Was Lee Sa ; Attuned Was Songkai ; Flesh of My Flesh.

It´s very good, i can spam heals a lot with powerful energy m. from EwL + AwS. I can also clean conditions very well, especially with spirit spammers in the group (mend body). If hexes become a problem, you can go Rit/Mo and drop one healing skill (or rez) for hex removal.

Last edited by Nosgoth; Jun 12, 2010 at 03:19 AM // 03:19..
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Old Jun 13, 2010, 07:18 AM // 07:18   #25
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Originally Posted by NeferJackal View Post

But with the slower turnover rate on Restoration spirits, you dont need to chaincast them like communist spirits and they beneft from hitting the 19 resto breakpoint. Recuperation going to 4 pips and Rejuvenation going to 12hps.
Yeah... which pretty much amounts to party-wide +10 regen (while it lasts.) That will take the edge off of anything. Reju won't last very long if everyone if it triggers on everyone, though.

The damage you take with Shelter, Union, Displace at a respectable level is almost low enough to keep your party alive with the +10, but the problem is A. Energy. And B. If you lose shelter and can't put it back up. It's definitely a viable, fun build to have high resto and spam those spirits w/ rit lord elite. Then bring a communing spirit or two just incase.

Shelter, to me, is one of the most amazing skills in the game if you know when to put it down. It's definitely worth the 25 energy especially if everyone isn't all clumped together.

-CM
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